A+ Grade 0-1
volume 1 consist of 12 programs (6 Afrikaans and 6 English)
with interactive illustrations and sound tracks.
A+ Grade 1 Volume 2 is a bilingual (Afrikaans and English)
program, which contains hundreds of exciting exercises in 6
key skills development sections. These proven skills are
essential to equip your child with the fundamental knowledge
that is necessary for the primary educational phase. The
skills developed include addition, subtraction, reading,
spelling, hand writing, logical reasoning, memory recall,
concentration, creativity and basic computer skills.
All the activities are presented in fun and engaging game
play. The games are made to be understood by kids and is
designed to be played without adult assistance. The result
is that you not only develop the child’s intellect and
fundamental skills, but also a sense of self-confidence.
House of Thinking – Creative
In this interesting game, the learner must rearrange the
scrambled puzzle blocks by dragging and dropping the blocks
in place. The image on the puzzle is an animated insect that
moves in a repeating pattern. To solve this puzzle, the
learner must figure out which blocks are adjacent by
observing where the insect goes out of one block and into
another block. In the easy level there are 9 blocks with a
ladybug, in the medium level there are 12 blocks with an ant
and in the hard level, there are 16 blocks and a butterfly.
House of Language – Spelling
In this game, 5 words appear while it is being read. An
exercise appears afterwards where the learner must complete
the words by clicking on the missing letters. The goal of
this exercise is to teach the learner basic spelling and
reading skills through observation and practice.
House of Language – Reading
The reading exercise consist of 5 sentences that are read to
the learner. Thereafter, the exercise starts where certain
words are left out. The learner should complete the
sentences by clicking on the missing word blocks and then
select the correct word from a list of possibilities. In the
easy level, 1 word is left out and from the medium level, 2
words are left out
House of Creativity
This colouring book have pictures that consist of individual
parts that need to be coloured in by using the build-in
brushes and paint that is provided. To complete the full
picture, the picture must be printed out, then the parts
need to be cut out and then be glued together.
House of Memory
In this game the learner must memorise the characters that
will be displayed on the screen for a short period of time.
Afterwards the learner must assign the correct head to the
character's body by clicking on the character and selecting
the head from a list of options. The level of difficulty is
determined by the number of characters.
House of Handwriting
The goal of this exercise is to teach the learner the
correct way to write the alphabet and numbers. In the easy
and medium levels, the learner selects the letters to
practice and in the hard level, the learner are given short
words to write.
House of Math - Grouping
In this exercise, the grouping of items in equal quantities
are illustrated in a practical way through the use of fruit.
The learner is given an instruction to place an equal number
of fruit in the dishes provided. This exercise forms the
foundation for multiplication and division in future grades.
House of Math – Subtraction
Subtraction skills are drilled and practiced in the
practical illustration of fruit in a fruit dish. The learner
must listen carefully to the given instruction in order to
know how many fruit to place in the second dish. The level
of difficulty is determined by the time limit and size of
values used. The result will appear after completion of
House of Math – Addition
Addition skills are drilled and practiced in the practical
illustration of fruit in baskets that need to be added
together. The learner must listen carefully to the given
instruction in order to know which fruit to add together. In
the easy and medium levels, it is required to add the total
of 2 baskets and in the hard level there are 3 baskets
With a build-in Progress graph, result analysis and
exercise-log, parents and teachers can monitor the child's
improvement over time.
Results saved on data file for up to 1,000 students. All
results can also be printed.
The graphical interface is designed around a Fantasy Island
Adventure theme where there is a small gnome village. Each
house in the village represents a different skill or
The navigation is made extremely easy for kids to use. By
moving the pointer to the left or right, one can control the
scenery and also find the activity house to enter into