A+ Grade 4 Vol 2

   
   

 

   

Description

A+ Grade 4 Volume 2 is a bilingual (Afrikaans and English) program, which contains hundreds of exciting exercises in 5 key skills development sections. These proven skills are essential to equip your child with the fundamental knowledge that is necessary for the primary educational phase and later. The skills developed include addition, subtraction, multiplication (times tables), division, word sums, reading, spelling, logical reasoning, memory recall, concentration and basic computer skills.

All the activities are presented in fun and engaging game play. The games are made to be understood by kids and is designed to be played without adult assistance. The result is that you not only develop the child’s intellect and fundamental skills, but also a sense of self-confidence.

Interface

The graphical interface is designed around an Urban Adventure theme. High quality graphics and animations ensure that the learning experience is always fun and engaging.

The navigation is made to be extremely easy for kids to use. Simplified layouts and no complicated controls gives a new meaning to user friendliness.

Math - Multiplication and Division

A math problem will appear at the bottom of the screen. The answer will be in one of seven locations on the honeycomb. The learner must use the mouse to direct the bee to the correct answer, then he must click on the answer. Each exercise consists of ten rounds.

Math - Addition and Subtraction

The math problem appears in the sky and the possible answers on the balloons. The learner must pop the balloon with the correct answer before the time runs out.

Math – Word Sums

The Word Sums exercise consists of 10 questions to be completed. A built in calculator will only be available for certain difficult questions, other questions can be completed by using mental math. Some questions may require all the basic math operations in order to complete the question.

Spelling - Word block

The learner must use the list of words to complete the word block. Clues of the correct words appear in the form of fixed letters in the block.

Spelling - Recognition

In this exercise the learner must recognise the correct spelling of a word amongst other incorrect spellings. To select the correct word, the learner must shoot the bottle above the word

Reading - Word speed

In the Word Speed game, the learner must follow the text until he finds the given word. When the given word appears in the black focus frame, the learner must lock in the word by pressing the spacebar on the keyboard. If a word is matched the reading speed will increase and if a word is missed the speed will decrease.

Read with Comprehension

In this exercise the learner's reading speed is measured and afterwards a comprehension test is used to asses the learner's ability to comprehend the reading material

Thinking - Creative

This creative thinking game is a drag and drop jigsaw puzzle. The learner must complete the puzzle within the given time. 20 puzzles selected randomly by the computer to complete.

3 levels of difficulty with time limits - Easy, Medium and Hard levels.
Thinking - Problem solving

The objective of this game is to get the red car out of the parking lot by moving the other vehicles out of the way. The learner must try to accomplish this with as few moves as possible.

Progress Report

With a build-in Progress graph, result analysis and exercise-log, parents and teachers can monitor the child's improvement over time.

Results saved on data file for up to 1,000 students. All results can also be printed.

 For more information and a preview of what you can expect, click on the link below…
A+ Toddler Volume 1 A+ Toddler Volume 2
A+ Grd 0 en 1 Volume 1 A+ Grd 1 Volume 2
A+ Grd 2-3 Volume 1 A+ Grd 2
A+ Grd 3 Volume 2 A+ Grd 4-5 Volume 1
A+ Grd 4 Volume 2 A+ Grd 5 Volume 2
A+ Grd 6-7 Volume 1    
 
A+ Reading Volume 1 A+ Spelling Volume 1
 
Time for Tables    
 

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