A+ Grade 4 Volume 2 is a bilingual (Afrikaans and English)
program, which contains hundreds of exciting exercises in 5
key skills development sections. These proven skills are
essential to equip your child with the fundamental knowledge
that is necessary for the primary educational phase and
later. The skills developed include addition, subtraction,
multiplication (times tables), division, word sums, reading,
spelling, logical reasoning, memory recall, concentration
and basic computer skills.
All the activities are presented in fun and engaging game
play. The games are made to be understood by kids and is
designed to be played without adult assistance. The result
is that you not only develop the child’s intellect and
fundamental skills, but also a sense of self-confidence.
The graphical interface is designed around an Urban
Adventure theme. High quality graphics and animations ensure
that the learning experience is always fun and engaging.
The navigation is made to be extremely easy for kids to use.
Simplified layouts and no complicated controls gives a new
meaning to user friendliness.
Math - Multiplication and Division
A math problem will appear at the bottom of the screen. The
answer will be in one of seven locations on the honeycomb.
The learner must use the mouse to direct the bee to the
correct answer, then he must click on the answer. Each
exercise consists of ten rounds.
Math - Addition and Subtraction
The math problem appears in the sky and the possible answers
on the balloons. The learner must pop the balloon with the
correct answer before the time runs out.
Math – Word Sums
The Word Sums exercise consists of 10 questions to be
completed. A built in calculator will only be available for
certain difficult questions, other questions can be
completed by using mental math. Some questions may require
all the basic math operations in order to complete the
Spelling - Word block
The learner must use the list of words to complete the word
block. Clues of the correct words appear in the form of
fixed letters in the block.
Spelling - Recognition
In this exercise the learner must recognise the correct
spelling of a word amongst other incorrect spellings. To
select the correct word, the learner must shoot the bottle
above the word
Reading - Word speed
In the Word Speed game, the learner must follow the text
until he finds the given word. When the given word appears
in the black focus frame, the learner must lock in the word
by pressing the spacebar on the keyboard. If a word is
matched the reading speed will increase and if a word is
missed the speed will decrease.
Read with Comprehension
In this exercise the learner's reading speed is measured and
afterwards a comprehension test is used to asses the
learner's ability to comprehend the reading material
Thinking - Creative
This creative thinking game is a drag and drop jigsaw
puzzle. The learner must complete the puzzle within the
given time. 20 puzzles selected randomly by the computer to
3 levels of difficulty with time limits - Easy, Medium and
Thinking - Problem solving
The objective of this game is to get the red car out of the
parking lot by moving the other vehicles out of the way. The
learner must try to accomplish this with as few moves as
With a build-in Progress graph, result analysis and
exercise-log, parents and teachers can monitor the child's
improvement over time.
Results saved on data file for up to 1,000 students. All
results can also be printed.